Every team gets a score out of 100. Highest score wins the day. Fastest time earns its own honour. Whether you chase the points or take it easy is up to you!

PACE – up to 25 points The Island rewards the swift. Two hours is the benchmark, worth 20 points. For every full five minutes under two hours, you gain a point, up to 25. For every full five minutes over, you lose a point. Teams taking 3 hours 15 minutes or more score a flat 5 points. Your optional break isn’t included in your playing time.

TRAIL – up to 35 points Every team starts with 30 Trail points. A HINT helps you solve a clue; LOST helps you find the next location. Either costs 1 point. Wrong answers cost 1 point each too, so repeated guesses can quickly add up. Crack the bonus challenge to add 5 extra points.

MYSTERY – up to 40 points The finale holds two decisions, worth 20 points each. But take care… points only land for the mission your team commits to. The story may forgive a change of heart. The scoreboard will not.

IN THE FIELD
Team solving a clue

ON THE TRAIL

SPOT THE CLUES

Cracking in the case on Granville Island

CRACK THE CASE